![]() Using levers, I rotated the train to frantically locate and grab gaps in the cable, acting as a human electrical bridge so that the current could proceed to its destination. One of my favorites involved chasing electric current through a cable that snaked across the walls, ceiling, and floor of a train car interior. This makes environmental exploration a treat, and the game’s best puzzles utilize the pseudo-Escherian design to great effect. Lloyd can only move on a 2D plane at any given time, but there are devices and levers in the environment that enable him to lurch into parallel 2D planes or even rotate the environment to walk on a different axis. Instead, he must walk on walls and ceilings to progress. Lloyd’s ability to jump is contextually based, not mapped to a button. This may sound typical, but Lloyd’s ability to manipulate and traverse his dreamworld in atypical ways elevates DARQ beyond puzzle game standards.ĭARQ isn’t a platformer in the traditional sense. Some puzzles are action-based and timed, while others are more contemplative. As I navigated Lloyd through seven distinct chapters of increasingly diabolical mindscapes, the puzzles I solved were mostly satisfying, thoughtfully designed, and logical. The use of grayscale, soft lighting, and muted colors masterfully set the mood for DARQ’s core premise: A boy named Lloyd knows he’s having a nightmare, but he can’t seem to wake up.ĭARQ is more than just a pretty face. Though there are some tense moments and a few jump scares, the horror elements mostly come from unsettling surrealism. ![]() The first thing that jumps out at you likely won’t be one of DARQ’s freakish antagonists, but its creepy, Tim Burton-esque aesthetics. But it’s DARQ’s novel approach to puzzles and platforming that really sets it apart. DARQ is dripping with atmosphere and clever puzzles, adroitly telling a surprisingly nuanced and macabre story without relying on text or dialogue. It’s a perfect time to pick up the complete edition so if you’re a fan of the genre be sure to pick it up on the Xbox digital games store.While lucid dreaming my way through a seemingly inescapable nightmare in DARQ, the debut title from Unfold Games, I was initially struck by its kinship to games like Tarsier Studios’ Little Nightmares and Playdead’s Limbo and Inside. I needed to think and evaluate various systems however never felt like I was working which is always a good thing. In any case, I felt the riddles in DARQ were the perfect trouble. Rather than having a great time, they typically cause me to feel disappointed and stupid. I haven't played all that many riddle games and I can't say they commonly catch my eye. The trouble of this game was something I truly delighted in. By using this capacity, you can tackle various creative riddles that make you think. As you are in a horrible world, you have peculiar capacities, which permit you to stroll on dividers and roofs. The interactivity was a treat, and I wound up losing all sense of direction in the game accordingly. I would have adored it if these might have proceeded with the story but sadly they do not. Perhaps I'm missing something, yet it appears to be these stages were incorporated just to give players some extra riddles to play. While I thoroughly enjoyed playing through these, I felt they contributed nothing to the overall story. As this is the complete edition, the game includes both the DLC levels that were previously released. Unable to wake up, Lloyd has to face his fears and decipher the meaning of the dream. Unable to wake up, Lloyd has to DARQ: Complete Edition tells the story of Lloyd, a boy who finds himself in the middle of a lucid nightmare. DARQ: Complete Edition tells the story of Lloyd, a boy who finds himself in the middle of a lucid nightmare.
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